
In this mode, the app won't be able to run on Non Daydream-ready phones.Ī 3DOF headset and 3DOF controllers, commonly referred to as "3.3". The Configure Google VR Deployment Mode has several options that when selected will do the following:Ĭonfigure Google VR to run in Cardboard-only mode.Ĭonfigure Google VR to run in Daydream-only mode. Next, in the Advanced APKPackaging category, enable the following options:Ĭonfigure Google VR to support specific hardware configurationsĬonfigure Google VR for sustained-performance mode Locate the Build category and then set the following properties: Minimum SDK Version and Target SDK VersionĮnable FullScreen Immersive on KitKat and above devices In the APKPackaging category, make sure you have the following options set: Under the Android section (in the Platforms heading), press the Configure Now button in both the APKPackaging and Google Play Services categories to ensure that our project can package correctly. Under the Input section in the Mobile category, remove the DefaultVirtualJoysticks from the Default Touch Interface by clicking on the small white triangle next to DefaultVirtualJoysticks and selecting the Clear option from the drop-down list.

This is necessary for correct stereoscopic rendering. In the Rendering section, make sure that Mobile HDR is disabled. Failing to do this could result in your project not working with Google VR. If you see the Restart Editor button under the Pending Changes section, make sure to press it to restart the editor, so the changes that are made will be applied. Under the Default Maps section, change the Editor Startup Map and Game Default Map to EntryLevel to make sure that EntryLevel will be loaded when the project is run.īack in the Project Settings, under the Target Hardware section, make sure that Target Hardware class has been set to Mobile / Tablet and the graphics level has been set to Scalable 3D or 2D.

Failing to re-start the Editor after enabling the Google VR Plugin could result in the Plugin not working correctly.įrom the Main Toolbar, select the File option and then click on the Save option to bring up the Save Level As window.įrom the Save Level As window under the Name section, name the level EntryLevel and then press the Save button.īack on the Main Toolbar, select the Edit menu option and then select the Project Settings menu option.įrom the Project Settings menu, go to the Maps & Modes section. It can be enabled by clicking on the checkmark box next to Enabled. When you do this will be prompted to restart the Editor so that the changes can be applied. The Google VR Plugin should be enabled by default.
